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Fall

  • Writer: Sage Dupuy
    Sage Dupuy
  • Mar 24, 2020
  • 2 min read

Updated: Apr 6, 2020

Fall was and continues to be a passion project for me. It likely won't make any money for me, but I made it when I was in a shifting time in my life. During a rather uncertain time I came up with a mechanic where you could push an object with a gust of wind. Then I thought of a theme and combined the theme with the game-play and title. Thus Fall came to be within a couple of days. During this time in my life my work on this game was on and off a lot. Finding and losing passion for this game over and over. Each time it became more and more possible for me to release it as a full game. At one point there was plans for multiple modes, skins, options, etc. That all went out the window when I started to realize how much work that would be for me and my artist. That brings me to the artist that did all the work you see in this picture:

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The artwork started out with just my own developer art which I didn't mind and actually was kinda proud of. Here's a sneak peak at what that looked like:

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In the end the game was so ready to me that the only next steps were either up the art or release it. I decided to procrastinate and up the art, sinking around $150 into this project. Each day I added new art and continued to refactor and make improvements. During this time I was the happiest I'd ever been (Until recently), waking up, having purpose and making this game more beautiful on the inside as well as the outside. It came out extremely well and I am more proud of my work than I'd ever thought I would be. Now comes to the releasing logistics. I wanted it to be $1. Even $2 because of how much time I spent on it. I spoke to many different people and said the only way for it to be seen is pretty much making it free with ads if I wanted money for it. I deliberated loads on if I even wanted money for this significant game. I chose to do a mix of both. If you load the game up it will have ads, but the more you play the less ads will show. Though if you'd like to get rid of the ads you just pay $1 and they go away forever and as a bonus you unlock a debug system I created to test things. I thought this was more fair than most games give you.

In addition to my care for how people went through the game was also how calming it was. I remember loads of times just playing my own game because it legitimately relaxed me. I gave a version to my sister too because I knew she dealt with quite a bit of anxiety and this was her quote: "It generally just lifted my anxiety, brought a smile to my face and lifted my mood.". Once I gave it to all my family I've started working on committing to full release on Apple and Android.

 
 
 

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