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Sage Joseph Dupuy

More About the Technical, Hyperactive, and Entertaining

     From Preschool to 8th grade I was in Monastery type schools. Then doing online schooling for 1 year before enrolling in Digi-pen's first homeschooling program. During that I learned the basics of C++ programming and throughout the second year I built on that basic understanding to be a semi-adept C++ programmer and developer. During those 2 years working on several prototypes and projects both in the classes and as side projects. Such as; Weird Colors, The Sparce, Escape Velocity, FALL, and Lima Project.
     The year I graduated I was enrolled in the second year Wanic program at Digi-pen. Throughout the year we were able to develop our own engine and use that to create several small projects to further define more complex C++, C#, and C concepts into our minds.
     After graduation I had been a coach at Sky Valley Academy as a parkour instructor for a while. Near the end of graduation year I switched jobs to be a parkour instructor at MoveFree Academy. Afterwards moving to Parkour Visions as a coach. Then landing at Dynasty Fitness. Throughout this time developing several small prototypes and games like; A Better Archero, USUC, Procedural Terrain & Planet Generation, and a host of others.
     During each of those summers taking several Digi-pen summer camps. Racking up to a total of 7 camps attended. I increased my understanding of animation, artificial intelligence, game design, sound design and production, and board game development.

My Education

My Motivation

     Throughout my days in schooling before Digi-pen I was nearly lost on what I wanted to do for a living. I Finally starting to play Minecraft when I saw a youtuber playing it. I thought I either wanted to play minecraft for a living or play minecraft for a living. One of those two for sure. Throughout the next years I discovered tons of more games in that genre that I loved like; Factorio, Terreria, Stonehearth, Astroneer, Avorion, and more. Eventually finding game testing and Digi-pen as I tried desperately to get some sort of job as a tester. Enrolling in a Digi-pen camp and getting immediately sucked into the lifestyle. Slowly learning and building up my understanding of what I truly wanted to be. My understanding in what I want sinking in as I realized all those games I loved all had creativity oozing out of them from the very core. I remember now even when I was little, creating whole houses from paper and hot glue, creating 3D letters of my name just because it was fun. I dream to be a game designer. Not only to create wonderful and fun games, but to have a genuine appreciation for the work I do and to have a wonderful outlet for my nonstop creativity. With each new mechanic, prototype, game jam, or idea that sparks a project I grow more and more in love with it. 

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